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Old 03-12-2010, 02:05 PM   #1 (permalink)
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For the Love of (Video) Games


the videogame history timeline (beta)


Game history timeline designed, programmed and compiled by Mauricio Giraldo Arteaga. This is an ongoing project. Feedback and comments are welcome.

- - - - - - - - - - - - -


Love for Games” by Axel Pfaender.

Designed for inclusion in a recent issue of the German gamer magazine, GEE.
(but its also available for purchase on the web.)

[spritestitch.]

- - - - - - - - - - - - -

(click to view large)

Namco’s Visual Arcade History, 1978-2009
by thetimbrown
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Old 03-13-2010, 04:27 PM   #2 (permalink)
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Get the ball rolling: name at least 5 classic games found in the collective via items



“Katamari”
by Jeremy Tinder

Currently on display in San Francisco as part of the store/gallery’s “Game Over 3” exhibition at GR-SF (Giant Robot in...).

[epicponyz]
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Old 03-13-2010, 04:29 PM   #3 (permalink)
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Mario, Tetris, Megaman, Donkey Kong, Zelda and various objects from each.
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Old 03-14-2010, 10:03 AM   #4 (permalink)
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Also, it looks like both Link and Luigi are both caught within the ball's mass.

For something equally as inane, creative, and fun, here's a new link:

The Twitter accounts of video game characters.

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Old 03-17-2010, 03:12 PM   #5 (permalink)
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The Many Faces of Space Invader



by Logan Walters
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Old 03-17-2010, 08:23 PM   #6 (permalink)
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Lights out.

[fukung.]
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Old 03-18-2010, 12:38 PM   #7 (permalink)
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The Life Paquatic
by Travis Pitts (zom-bot)
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Old 03-18-2010, 04:24 PM   #8 (permalink)
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Paper Game
by Zim And Zou

An impressively-intricate Tetris-running paper Game Boy, complete with insertable paper game cartridge and 3-D Tetris blocks.

[yayeveryday.]
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Old 03-22-2010, 02:47 PM   #9 (permalink)
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Computer games don't effect kids

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Old 03-23-2010, 03:48 PM   #10 (permalink)
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The progressive evolution of a few of Nintendo's most iconic characters

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Old 03-25-2010, 03:56 PM   #11 (permalink)
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Wake The Royal Family | Random Good Games

a random puzzle strategy game, in which you try to topple the sleeping king and his family.
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Old 03-26-2010, 03:55 PM   #12 (permalink)
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The Poster Cause Project


“COIN OP” Poster designed by ARMY OF TROLLS; available for purchase here

About the Charity
SpecialEffect is a charity dedicated to helping ALL young people with disabilities to enjoy computer games.
For these children, the majority of computer games are simply too quick or too difficult to play,
and we can help them and their parents to find out which games they CAN play, and how to adapt those games that they can’t.


About the Artist
Army of trolls is the portfolio of London born, videogame obsessed artist Gary J Lucken.
Working from his Computer in Switzerland surrounded by Japanese toys and piles of old 2D videogames,
Gary produces a unique brand of colourful artwork heavily influenced by the videogames, toys and pop culture he loves so much.
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Old 04-03-2010, 11:18 AM   #13 (permalink)
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Quote:
Originally Posted by Jetée View Post
Droplets - Nitrome - Play Free Games

A game where the player must carefully drop rabbits onto landing pads, avoiding moving objects and trying to hit the higher scored pads.

Every level adds a new layer of frustration in Droplets, the newest from Nitrome. Despite the title, there's no water falling from the sky — only little bunny-like creatures. From the top of the gameplay area, drop the pixelated long-eared "droplets" in the right place and the right pixel, at the right time and the right angle, to collect carrots and enough points to advance to the next level.

Frustration may cause you to throw your mouse pad across the room, but with Droplets, there's something addictive about the challenge. It's similar to both Nitrome's own Small Fry and Plinko, the classic game from The Price is Right, but its obstacles and adorable graphics are enough to set it apart.



My Take: I had 15 minutes of free time yesterday before my day was done, and I just stumbled upon a new game by my newly-discovered indie developer in Nitrome Ltd. As outlined above, the game Droplets seems simple enough to conform to: line up your floppy-eared, pixelated-bunnies at the top of your screen, and just let 'em go. Watch as they gracefully fly through the air, or plummet to the ground screaming, depending on your technique and/or expertise. I found it a great little diversion to the monotony of my day, but it really consumed me whole as I noticed nearly two hours later that I was still trying my hand at completing just one more level. It is a simple game experience that is easy enough to catch your interest, but quite difficult enough in the later levels that you'd consider it an accomplishment that you made the minimum score to advance.
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Old 04-03-2010, 09:18 PM   #14 (permalink)
 
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I love this thread. Too tired to post anything worth it but enough to bump it into view. Keep it up Jet.
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Old 04-05-2010, 12:13 PM   #15 (permalink)
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21 years of bosses
by Yves Bourgelas (TheBourgyman)


Mario and all characters are copyright (C) Nintendo. | original artwork done: (C) 2006
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Old 04-07-2010, 09:12 AM   #16 (permalink)
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Video Game Mash-Ups




created by daneboe, as presented by gagfilms
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Old 04-07-2010, 11:39 AM   #17 (permalink)
Devoted
 
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Location: New England
Quote:
YouTube - Mortal Kombat vs. Oregon Trail
And then the ninjas have died of dysentery.
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Old 04-08-2010, 03:17 PM   #18 (permalink)
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Video Game Posters
by Justin Russo

author's comments:
Help me decide which posters to get printed!

four of the seven available poters are featured above; (clockwise starting from top left: the Big Daddy from Bioshock, Mario from Super Mario Bros., Louis from Left 4 Dead, Nathan Drake from Uncharted) to see the additional original posters, you can click here.
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Old 04-14-2010, 11:18 AM   #19 (permalink)
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What would happen if pixels invaded the Earth?



[kurositas.]
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Old 04-16-2010, 09:21 AM   #20 (permalink)
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Game Over
created & directed by Adam Pesapane (aka PES)
produced by Sarah Phelps and PES
completed in 2006 ; released in early January of 2007



In "Game Over", (2006)
PES recreated classic arcade death sequences (from the games Centipede, Frogger, Asteroids, Space Invaders, and Pac-Man)
with familiar objects including muffins, toy cars, insects, pizza and fried eggs. The film was inspired by an interview with Toru Iwatani, the creator of Pac-Man,
who said the original source of inspiration for the Pac-Man character was a pizza with a slice missing.


[.animationshow.]
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Old 04-16-2010, 10:01 AM   #21 (permalink)
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Great Mash-Up videos, Jetee. Hahah... I kept expecting the Contra guy to miss and then bust a cap in the laughing dog.
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Old 04-19-2010, 05:43 PM   #22 (permalink)
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That is really fun stuff.
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Old 04-19-2010, 07:02 PM   #23 (permalink)
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-- Ron Gilbert, creator of Monkey Island, responds to Roger Ebert on video games not being art

article: Roger, Roger, Roger (the source is actually from Gilbert's own weblog)


backstory: Roger Ebert claimed, in his own estimation, that video games can never be art. Even after much debate over his long-standing view on the matter, people were not satsified that he just left as nebulous and without explanation as he done so up 'til now. Up until he decided to participate in a vis-à-vis amongst (against?) one particular spokesperson (whom might as well represent the whole of the video game community, as they are now voicing their opinions, like the following).


condensed response (via the article)
"Here is my challenge to Roger: Why is Monkey Island not art, yet, the Pirates of the Caribbean movie is art?

I will hold the story and characters of Monkey Island up to the Pirates of the Caribbean movie any day. The story in Monkey Island 1 and 2 is as deep and complex and interesting as that of Pirates of the Caribbean. The characters are as living and real and developed as you’ll find in any film, I’d even argue more so since you can have conversations with them and explore the nooks and crannies of their stories in a way a movie or book cannot.



Roger also mentions in his essay “Why are gamers so intensely concerned, anyway, that games be defined as art?” I would ask: why are you so concerned that they are not? You’re the one that keeps bring this up, not us."



[grumpygamer.]
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Old 04-20-2010, 02:44 PM   #24 (permalink)
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VirtualNES (original thread jump-to)

Quote:
VirtualNES.com is the largest website on the Internet that allows you to play your favorite classic Nintendo Entertainment System games online for free. VirtualNES.com is the official home of, and is powered by the vNES emulator by Jamie Sanders.

Unlike our competitors, VirtualNES.com is able to provide you classic NES games without trampling over Copyright laws. We can only provide you with classic NES games that we have here at our offices, which have either been bought out of pocket or donated by Players Like You™. If we don't have the games in our possession, we can't have them online. This protects us from threats of litigation, and protects the users from (wrongly) being hunted down for violating copyrights.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 04-21-2010, 03:38 PM   #25 (permalink)
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Neat Little Game-Mod of the Day


by CRTdrone


author's comments:
Modified original Gameboy with the guts of a Gameboy SP-

Plays all Gameboy, Gameboy Color, and Gameboy Advance games. Rechargeable battery, all buttons, headphone jack work- etc.


[technabob.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 04-21-2010, 05:42 PM   #26 (permalink)
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Quote:
Originally Posted by Plan9 View Post
Great Mash-Up videos, Jetee. Hahah... I kept expecting the Contra guy to miss and then bust a cap in the laughing dog.
In case I forgot to mention it, thank you for the comment of accolades (I was, however, still forgeting up until this post).
Any and every little response helps when I'm contributing to these meta-threads, and I honestly don't mind to get a little off-track and engage in a little friendly discussions in these threads, as it does help me to get that spark of enthusiasm to want to post more splendiferous (sp?) content. So, again, thanks. I value every comment I can get, as they don't come by too often.
Any game franchise in particular you'd like me to add, or to find more creative examples to post?

- - - - -

"This Game Sucks"

by David Creighton-Pester
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Old 04-24-2010, 05:40 PM   #27 (permalink)
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Janek Simon of Poland

His artistic début took place in 2002 during the Novart.pl Festival in Cracow.
There he presented "Carpet Invaders" - a simple computer game whose board
was an image of a carpet projected on he floor. Within the limits marked by the
edging in the style of Eastern carpets, a space ship navigated by the playing
viewer shoots at dsecending, moving elements of the oriental ornament.



"Carpet Invaders" by Janek Simon

[more.]
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Old 04-25-2010, 05:51 AM   #28 (permalink)
 
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i would play that!
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Old 04-25-2010, 09:08 AM   #29 (permalink)
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1 of 3


Super Street Fighter IV Poster | Diskursdisko
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Old 04-25-2010, 11:25 AM   #30 (permalink)
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2 of 3


Capcom's Super SFIV: Artist Series Campaign
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 04-26-2010, 08:45 AM   #31 (permalink)
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3 of 3


Super Street Fighter IV on yay!everyday


- - -

The new spot produced by Ammirati is up as well (featuring much the same art as above, in fact, it is inspired by the artists who crafted the Print ads)
So, enjoy.



[capcom-unity.]
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Old 04-26-2010, 11:00 AM   #32 (permalink)
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Hadouken!

First, There's the real, (real as you wanna make it) then there's the directionally-real...


Ha Do Ken! by C0y0te7



and finally, there's the surreally-unreal:

How to get to ..., New Jersey
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 04-27-2010, 07:07 PM   #33 (permalink)
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'Zoom', aka "I Be Au Sm", by Lawrence Villanueva


[flavorwire.]
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 04-28-2010, 01:25 PM   #34 (permalink)
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"They're Real", by Jean Salamin
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 04-28-2010, 05:15 PM   #35 (permalink)
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Super Mario Crossover
: where you can also choose any other classic Nintendo character to play
with in this Mario-based platform.


as first seen in Guccilvr's thread.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 05-02-2010, 02:16 PM   #36 (permalink)
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by miffed
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 05-06-2010, 10:08 AM   #37 (permalink)
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Enough Plumbers - Play it on Not Doppler

DESCRIPTION: Clones, lots of clones! Create clones, exploit special abilities, then control them all simultaneously in order to reach the end flag in each level.
CREATED BY: Glen Forrester & Arthur Lee
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 05-06-2010, 05:21 PM   #38 (permalink)
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The Boy Scouts of America now award merit badges in the field of video games.

-- their knowledge thereof, and their ability to learn and/or teach how-to.
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 05-07-2010, 04:35 PM   #39 (permalink)
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"The Decade: The Device", illustrated by Nook
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As human beings, our greatness lies not so much in being able to remake the world (that is the myth of the Atomic Age) as in being able to remake ourselves.
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Old 05-09-2010, 04:16 PM   #40 (permalink)
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cartridge transformers

from time to time, I'll feature things that are actually tangible, in which you can either buy, or re-create:




[kotaku.] + [videogameden.]
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