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Old 04-08-2006, 10:01 AM   #1 (permalink)
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Red Steel - first screenshots for Nintendo Revolution

Endangered Gamer has posted a few scans of the first in-game screencaps for the Nintendo Revolution.

Game Informer Confirms the scans as legit. Ubisoft (the title's developer/publisher) employees posting on the IGN website assert the the screencaps are taken from a playable in-game demo. The bottom of the picture illustrates the accompanying motion the players will perform with the Revolution's controller.

Overall, I'm impressed with the look of the game. Definitely not on par with the 360 and PS3, but certainly impressive for a demo of a launch title.

If Nintendo has developed the technology to where the control "feels right" and not just a cheesy tech-demo... I think this will change the way games are played. Players will point the controller at the screen and the character will point his gun accordingly. Grenades are tossed using either an under or overhand arm motion, the sword (which apparently is a prominent feature of this Yakuza-gangster styled game) is manipulated by the player's slashing/blocking motions.

You can probably find readable scans of the whole article online, but I think it's kind of cheap to simply scan this mags big scoop and keep people from buying the issue.

Nice start for actual Rev game coverage... I think it may have been a strategic move by Nintendo to let a mature-themed 3rd party game leak first... head off the cutesy criticisms from the get-go.
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Old 04-08-2006, 02:58 PM   #2 (permalink)
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Old 04-08-2006, 07:56 PM   #3 (permalink)
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nintendo may be back with this little revolution
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Old 04-09-2006, 02:10 AM   #4 (permalink)
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I find that the actual "real motion" counterparts for games such as pointing, punching, throwing, slashing are just fads for the hard core gamer but a "hook" to grab the incoming newbie.

For the long time gamer, it's tedious, it's slow and quite honestly I don't want to move that much. It's about who can twitch the fastest not who can do these actual moves.
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Old 04-09-2006, 03:44 AM   #5 (permalink)
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Well it depends on how literally your movements are translated. If it takes a full swing of my arm to swing a sword, I won't be impressed, but if it can take smaller movements, then they may have something.
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Old 04-09-2006, 08:12 AM   #6 (permalink)
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Quote:
Originally Posted by Cynthetiq
I find that the actual "real motion" counterparts for games such as pointing, punching, throwing, slashing are just fads for the hard core gamer but a "hook" to grab the incoming newbie.

For the long time gamer, it's tedious, it's slow and quite honestly I don't want to move that much. It's about who can twitch the fastest not who can do these actual moves.
that's kinda what i saying when i hope the feel is a refined primary method of control vs a tech-demo or novelty at your local arcade. i find it hard to believe that Rev games will require large exaggerated movements like those motion-detection boxing games.

that being said, i wouldn't be too sorry for the pure twitch type of gaming to fall by the wayside. sure it's skill-based, but it relies on the type of coordination developed only by countless hours of practice and familiarity w/standard game conventions. there is little-to-no chance that anyone can load halflife/counterstrike for the first time, join a dust server, and compete.

by changing the interface to one that is better-linked to everyday motions i think Nintendo is breaking down that wall. sure, there will probably be some efficiency lost (especially in this first generation) but thats a small price to pay for the potentiel of positive changes in how games are approached.
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Old 04-10-2006, 06:29 PM   #7 (permalink)
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i think its going be big.
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Old 04-10-2006, 06:40 PM   #8 (permalink)
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Quote:
Originally Posted by Cynthetiq
I find that the actual "real motion" counterparts for games such as pointing, punching, throwing, slashing are just fads for the hard core gamer but a "hook" to grab the incoming newbie.

For the long time gamer, it's tedious, it's slow and quite honestly I don't want to move that much. It's about who can twitch the fastest not who can do these actual moves.
Same. I'm not a fanboy and I don't take sides, but I really think Nintendo has the wrong idea about innovation here. They thought they'd shatter records with the DS because it was innovative but the big-sellers are just now coming out that don't even use the DS technology that well. Innovation is not an automated path to success. A good story, good graphics, tight controls, and nice character development make a good game just as innovation might help the game if it's lacking in another department. Nintendo has recently been banking <I>everything</I> on innovation and I'm not sure it's the right path.

I really don't want to swing my arms in the motion of a sword or shoot the screen like a gun. That sounds cool in theory and will surely draw customers that want videogames to be lifelike, but it's simply not a good idea in retrospect. People play games longer when they're comfortable, not when they're tired or annoyed. I read one rumor stating that the flashlight for the next Silent Hill game will be controlled using the Revolution controller. Again, sounds cool in theory, but not sure how well that is gonna work.

EDIT: this game does <B>look</B> amazing, anyhow. True next-gen graphics!
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Old 04-11-2006, 04:24 AM   #9 (permalink)
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Quote:
Originally Posted by Lasereth
Same. I'm not a fanboy and I don't take sides, but I really think Nintendo has the wrong idea about innovation here. They thought they'd shatter records with the DS because it was innovative but the big-sellers are just now coming out that don't even use the DS technology that well. Innovation is not an automated path to success. A good story, good graphics, tight controls, and nice character development make a good game just as innovation might help the game if it's lacking in another department. Nintendo has recently been banking <I>everything</I> on innovation and I'm not sure it's the right path.

I really don't want to swing my arms in the motion of a sword or shoot the screen like a gun. That sounds cool in theory and will surely draw customers that want videogames to be lifelike, but it's simply not a good idea in retrospect. People play games longer when they're comfortable, not when they're tired or annoyed. I read one rumor stating that the flashlight for the next Silent Hill game will be controlled using the Revolution controller. Again, sounds cool in theory, but not sure how well that is gonna work.

EDIT: this game does <B>look</B> amazing, anyhow. True next-gen graphics!

The gaming industry does require innovation, the current controller has now stalled on the two biggest platforms for two generations, so someone had to do something.

When i first saw the revolution controller, i did a little test of my own with a similar sized TV remote to judge up how it could work. Over the space of an hour or so, i tried several different sitting and playing posititons, from lying down lazily to standing to tensed up on the corner of my chair. If the controller can pick up the smallest movmement of the wrist then we will have an absoloute winner, as that is damned easy whatever your doing. More exagurated controls can also be good, but they need to have a pretty good snesitivity adjusment for the controllers.
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Old 04-11-2006, 04:37 AM   #10 (permalink)
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Quote:
Originally Posted by Lasereth
Same. I'm not a fanboy and I don't take sides, but I really think Nintendo has the wrong idea about innovation here. They thought they'd shatter records with the DS because it was innovative but the big-sellers are just now coming out that don't even use the DS technology that well.
I'd disagree. While the touch interface is underused (and I think it's because you need either your thumb or the stylus) the biggest sellers have keyed onto the DS' features extremely well. Nintendogs and Brain Training, the biggest selling titles, in particular. Metroid Hunters has perhaps the best touch-screen use, and microphone thrown in there to boot. Most of the games coming now use the two screens very effectively, granted it's not necessary to play but in that vein, it's not strictly necessary to play console games with twin analogue sticks.

Any argument about the Rev controller tiring one out is more or less malarky. Most people make subconscious movements with the controller when playing, anyway. People can use a mouse for hours on end. Reports from those that tried the Metroid Prime demo with the Rev controller had nothing but praise. It's intuitive, it's easy, and I'm sure that any QA department in the industry will let their company know if a game tires them out.

Look at the DS sales figures. Huge. The tech is cheap and the profits are big. There's talk the PSP is being revamped to ditch the UMD format because there just isn't enough money being made. The key difference between the two; one offers games that simply do not offer the same experience on any other platform, and the other offers rehashes and ports of a console that many folk who'd buy one already own.

To the mass consumer, graphics are irrelevant. Having a 'mature image' is irrelevant. Having fun is what sells them, and the Rev looks like great fun.
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Last edited by hulk; 04-11-2006 at 04:41 AM..
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Old 04-11-2006, 06:11 AM   #11 (permalink)
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Quote:
Originally Posted by hulk
To the mass consumer, graphics are irrelevant. Having a 'mature image' is irrelevant. Having fun is what sells them, and the Rev looks like great fun.
Bump to that
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