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Old 06-15-2004, 03:30 PM   #1 (permalink)
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Evolution of gaming and my problem with it (well not really)

Used to be that I could pull a game straight out of the box plug it in and jump straight into the game without figuring out the buttons. Ya know, A for jump, B for jump, and directional pad for, moving. But now, the gaming industry has evolved so much it seems to where certain games are almost impossible to play without reading the manual. I walked into a Game Stop and grabbed a X-box controller to what seemed like a regular normal army fighting game. However, there were so many buttons that I had no idea what I was doing at all. I just wanted to grab the controller and blow everyone off the screen in frustration but I couldn't even do that. BUT!

I think that this evolution of gaming into a more complex system definately has its benefits such as being able to control more. Besides, if technology gets to me too much, no one is stopping me from popping out the NES and playing it old school :-) What do you guys think of the change in video games?
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Old 06-15-2004, 03:34 PM   #2 (permalink)
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As you stated, the evolution of gaming technology is both good and bad. Mainly good for those hard-core gamers, and not so good for the casual gamer.
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Old 06-15-2004, 06:42 PM   #3 (permalink)
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Same thing with RTS games on PC. So many keys on the keyboard for shortcuts. Have to have the cheat sheet.
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Old 06-15-2004, 07:54 PM   #4 (permalink)
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Quote:
Originally posted by saut
As you stated, the evolution of gaming technology is both good and bad. Mainly good for those hard-core gamers, and not so good for the casual gamer.
What a shame for video games now to be as widely accepted as ever by the casual gamer and general public, yet one was pretty much a hardcore ultra-nerd to play games back in the days of Atari and NES.

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Old 06-15-2004, 08:24 PM   #5 (permalink)
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i think that it's the consoles and the makers of games. few games are made for "hard core gamers" anymore. i liked Dreamcast, i felt that was a very very good system, but it didn't appeal to a wide audience (i felt it was a gamer's system) so it didn't do well.

Companies also, are making consoles into computers, and console games into computer games. (The console online thing bothers me)

it used to be we had a system and stuck with it. if we couldnt improve the graphics or engine, we made the most out of what we had. Or, if we couldnt change systems we packed as much into one game as possible. Compare Donkey Kong Country to any other SNES game, it is miles ahead in terms of graphics...
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Old 06-15-2004, 09:14 PM   #6 (permalink)
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Quote:
Originally posted by shaggyy98
Same thing with RTS games on PC. So many keys on the keyboard for shortcuts. Have to have the cheat sheet.
They usually highlight the letters you need to press, from my experience.

As someone who mostly games on the PC, I feel sorry for anyone who has to play a complex FPS on a gamepad. It just doesn't work that well. Halo works pretty well because the game isn't that elaborate. Two guns, nades, run, jump, and shoot. That's pretty much it. I just couldn't imagine playing a game like BF1942 or Raven Shield well on a gamepad.

(Now, the opposite is true for something like Madden. Now that requires a gamepad. Good thing I have one. )
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Old 06-15-2004, 09:43 PM   #7 (permalink)
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I think an FPS depends on the developer. For instance HALO on the Xbox has a great setup and interface using the gamepad. I didn't have any problem completing the game using the gamepad. CounterStrike on the Xbox is a different story. It takes some getting used to and I still suck at it. Rainbow Six 3 works well with the gamepad and it's a pretty complicated game.

Medal of Honor on the Gamecube worked alright but the aiming was VERY slow. Morrowind on the Xbox works great with the gamepad. I couldn't imagine playing Age of Mythology with a gamepad though.
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Old 06-15-2004, 10:22 PM   #8 (permalink)
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Wasn't there a game that came out a little while ago, a mech game that had its own specil controller? Steel Batillion or something like that. That seemed like it was a complex game if it had to have a special controller. Huge one i heard too.

I know whats complex to some isnt complex at all to others. I feel that games like Operation flashpoint, and Rainbow 6, those tactial games are a lil too complex for me to enjoy. If the games give you proper tutorials/begining levels, and ramp you up in a proper manner, then you wont have to refer to manuals. Simple controlls or proper ramping makes Deluxe a happy boy.

I know splinter Cell (on X-Box) felt complex to me when i first started, i went through the small tutorial and got a general understanding of the controlls, the tutorial didnt show you every thing, but it gave you a basic understanding. So after playing the first mission i was pretty good, i was spoted a bunch of times and fumbled a little bit to get my gun. It wasnt till a couple of levels later that i was a efficent Splinter Cell. That game had good ramping too, where as other games i have played, throw you into level and teach you along the way, by either pausing the game before you encounter something, or by just displaying text.That works well in some instances, but if there are alot of controlles and they cram it all into one level, I usualy forget some stuff, and have to flip through the manual.

I really enjoyed Mark of Kri's learning cure, its was very smooth. To the best of my memory i think they tought you how to use each weapon before you went out to a level useing your new weapon. That game utlized the PS2 controller well. As did ape escape from what i can rember, i heard good praise for its utilaztion of the PS Dualshock, never played it though. Im still glad they make simple games, all of nintedo's stuff seems to be very simple, thus making all of there games very fun to play.

I tend to ramble, i think ill stop for now. Hope most of it made sence.
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Old 06-18-2004, 02:08 AM   #9 (permalink)
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Quote:
Originally posted by Starman Deluxe
Wasn't there a game that came out a little while ago, a mech game that had its own specil controller? Steel Batillion or something like that. That seemed like it was a complex game if it had to have a special controller. Huge one i heard too.

I know whats complex to some isnt complex at all to others. I feel that games like Operation flashpoint, and Rainbow 6, those tactial games are a lil too complex for me to enjoy. If the games give you proper tutorials/begining levels, and ramp you up in a proper manner, then you wont have to refer to manuals. Simple controlls or proper ramping makes Deluxe a happy boy.

I know splinter Cell (on X-Box) felt complex to me when i first started, i went through the small tutorial and got a general understanding of the controlls, the tutorial didnt show you every thing, but it gave you a basic understanding. So after playing the first mission i was pretty good, i was spoted a bunch of times and fumbled a little bit to get my gun. It wasnt till a couple of levels later that i was a efficent Splinter Cell. That game had good ramping too, where as other games i have played, throw you into level and teach you along the way, by either pausing the game before you encounter something, or by just displaying text.That works well in some instances, but if there are alot of controlles and they cram it all into one level, I usualy forget some stuff, and have to flip through the manual.

I really enjoyed Mark of Kri's learning cure, its was very smooth. To the best of my memory i think they tought you how to use each weapon before you went out to a level useing your new weapon. That game utlized the PS2 controller well. As did ape escape from what i can rember, i heard good praise for its utilaztion of the PS Dualshock, never played it though. Im still glad they make simple games, all of nintedo's stuff seems to be very simple, thus making all of there games very fun to play.

I tend to ramble, i think ill stop for now. Hope most of it made sence.

I'm pretty sure Steel Batallion was the game that advertised a controller you sat in,that was supposed to be like controlling the mech or whatever you piloted in that game.

I remember EGM had a couple pics of it,was huge.
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Old 06-18-2004, 02:22 AM   #10 (permalink)
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for computer games.. the first thing I do is change resolution and controls. Always always always check out the controls first... mainly because I hate using WASD as I prefer ESDF.. heh, but aside from that I do it so I always know what I'm attempting to do. Consoles I reserve to RPGs, fighters, puzzlers, and the like. A controller can only have so many buttons in the first place. Of course anyone that wants to complain about button configs.. I challenge you to a game of smash brothers melee. Why? Because I'll challenge anyone just to play. (oh and because the moves are quite simplistic)
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Old 06-18-2004, 08:35 PM   #11 (permalink)
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Quote:
Originally posted by Apokx
I'm pretty sure Steel Batallion was the game that advertised a controller you sat in,that was supposed to be like controlling the mech or whatever you piloted in that game.

I remember EGM had a couple pics of it,was huge.
I OWN Steel Battalion. Yes, I'm a crazy mechhead who dropped 200 bucks on it. The controller is huge, but surprisingly I don't think its that hard to pick up. All the buttons are labled and flash if you really need to press them. Its such a damn immersive game
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