11-22-2005, 09:56 PM | #1 (permalink) |
Myrmidon
Location: In the twilight and mist.
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Gamers Manifesto...
Forward this to EVERYONE you know in the gaming industry...
http://www.pointlesswasteoftime.com/...manifesto.html if they could just get rid of the pet peeves listed there, things would be so great.
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Ron Paul '08 Vote for Freedom Go ahead and google Dr. Ron Paul. You'll like what you read. |
11-22-2005, 11:01 PM | #2 (permalink) |
is a tiger
Location: Toronto, Ontario, Canada
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Good read. A lot of those things I gripe about too.
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"Your name's Geek? Do you know the origin of the term? A geek is someone who bites the heads off chickens at a circus. I would never let you suck my dick with a name like Geek" --Kevin Smith This part just makes my posts easier to find |
11-22-2005, 11:32 PM | #3 (permalink) |
Junkie
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Excellent points. The problem is that the industry is risk-adverse and only willing to make licensed crap or copycat games.
Money talks people. Vote with your dollars. Stop buying crap. And don't buy a game because just because it's pretty. Will Wright put it best, "Are we trying to get games to be photorealistic? There's no point, movies have been photorealistic since the beginning and many of them still suck." (paraphase) |
11-23-2005, 05:16 AM | #4 (permalink) |
I am Winter Born
Location: Alexandria, VA
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Amusingly enough, a good friend of mine (who works on AI programming for one of the games screenshotted in the articles) was sitting next to me when we first saw that. He pointed out that the second point regarding AI was correct - that future processors are more geared towards graphics than AI computations, and so the quality of AI just won't be as good, as the producers are more interested in shiny games than smart games.
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Eat antimatter, Posleen-boy! |
11-23-2005, 05:18 AM | #5 (permalink) |
C'mon, just blow it.
Location: Perth, Australia
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Strangely enough, there's one major publisher who's not afraid to take a risk when the situation calls for it
Yay Nintendo! Hopefully their kookyness will shame others into trying it.
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex." -- From an IGN game review. |
11-23-2005, 06:58 AM | #7 (permalink) |
wouldn't mind being a ninja.
Location: Maine, the Other White State.
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Except... one of his early points was that there should be wide diversity of games... yet he continually bashed attempts at new types of gameplay. Yes, a wide variety of homogenized games is the way to do it. Er, wait.
I mean, he made some good points... but he was reaching for 20. He should have left it at 10. Ah well. |
11-23-2005, 08:04 AM | #8 (permalink) | |
Getting Medieval on your ass
Location: 13th century Europe
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It's a common courtesy to actually post the article, not just link it:
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Last edited by Coppertop; 11-23-2005 at 08:08 AM.. |
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11-23-2005, 09:31 AM | #9 (permalink) | ||||||||||||||||||||||||||
Lover - Protector - Teacher
Location: Seattle, WA
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Man I'm a gamer at heart and anything that improves the industry is definitely in my best interests. This guy sure has a lot of BAD arguments, though.
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To illustrate. Player can go either A or B ........A P .........B From A or B, player can go to C or D / E or F. ............C ............D ........A P .........B ............E ............F It keeps going and diverging until you have 50 seperate paths to follow. To quote our author, "How in the name of Islamic Fonzie" do you expect that to be programmed? You have to converge those decision trees back into smaller amounts of choices if you ever want the game to be finished. That's why you have to have artificial barriers, son. Quote:
However, taking away "superimposed shit" in a FPS? No HUD? No Player names? I think that would make for one of the most confusing games you could play. Quote:
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__________________
"I'm typing on a computer of science, which is being sent by science wires to a little science server where you can access it. I'm not typing on a computer of philosophy or religion or whatever other thing you think can be used to understand the universe because they're a poor substitute in the role of understanding the universe which exists independent from ourselves." - Willravel |
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11-23-2005, 11:17 AM | #10 (permalink) |
I read your emails.
Location: earth
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"Instant-Failure Stealth Levels. Ack. This brings back horrible memories of a Goldeneye level where if you tripped an alarm, an infinite number of bad guys poured forth. We knew a man who failed that level 37 times, then got the Infinite Health cheat for it and came back. He intentionally tripped the alarm, the guards rushed out. Laughing maniacally, he proceeded to shoot those fuckers for four hours, killing 1,183 of them - 682 with groin shots - before his thumbs cramped up. Your game should not create this kind of bitterness. "
that one described me perfectly! ahahaa |
11-23-2005, 09:23 PM | #11 (permalink) | |
Junkie
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Meh. It was a good read I guess, but this guy wants every game to be perfect.
He's an idiot. EDIT: One good quote I got from the forums by a poster named Herr Terror: Quote:
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http://how-to-spell-ridiculous.com/ Last edited by Carn; 11-23-2005 at 09:27 PM.. |
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11-23-2005, 10:29 PM | #12 (permalink) | |||||||||||
Junkie
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I'm reading 'Ten Faces of Innovation' by Tom Kelley from IDEO. His opinion is that most consumers can state that they want something faster, prettier, better, but that for true innovation, you have to get away from them. Quote:
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The other point to consider is that most marketing and advertising is created 6 months before the release of a console game, because that's how long it takes to run it through the process of approvals and whatnot. You're lucky if you have an alpha build and can get images that don't suck at that point. Quote:
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But, then again, the quality of your coders can drastically affect your load times. Some games have badly placed load screens, extremely long load times and frequent load times. Many engineers these days are spoiled by the gigs of space that they are privy to on next gen machines and abuse that space with abandon. GTA has a long load at the beginning, but you never see another loading screen for a long time, if ever. In contrast, Stuntman has redundant loading screens that appear every time you start a level, even if you're just replaying the level you just attempted. I'm not really arguing his point here, maybe just blindsiding his point. Quote:
Whew, I'm tired. JinnKai, you type too much. I'm not trying to argue with you directly. It's just that it seemed like you were saying, "the emporer has no clothes," and I just wanted to say, "well, I think he's wearing a loin cloth." I'll continue on the other points later. |
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11-24-2005, 04:50 AM | #13 (permalink) |
C'mon, just blow it.
Location: Perth, Australia
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Well, since he didn't do it, I'll provide a source; The ESA study.
Nearly a quarter may be a slight overstatement, the figure rests at 19%.
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex." -- From an IGN game review. |
11-24-2005, 01:25 PM | #15 (permalink) | |||
Lover - Protector - Teacher
Location: Seattle, WA
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And yes, I'll deign he had.. well.. a loincloth..
__________________
"I'm typing on a computer of science, which is being sent by science wires to a little science server where you can access it. I'm not typing on a computer of philosophy or religion or whatever other thing you think can be used to understand the universe because they're a poor substitute in the role of understanding the universe which exists independent from ourselves." - Willravel |
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11-25-2005, 12:49 AM | #16 (permalink) |
All important elusive independent swing voter...
Location: People's Republic of KKKalifornia
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You guys make some great follow up comments. But I don't thnk he ever made the claim to be programmer or such. Also, it was meant as a comedy piece (which I did find to be funny and entertaining). Anyways, good article.
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11-25-2005, 05:21 AM | #17 (permalink) | |
C'mon, just blow it.
Location: Perth, Australia
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"'There's a tendency among the press to attribute the creation of a game to a single person,' says Warren Spector, creator of Thief and Deus Ex." -- From an IGN game review. |
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