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Old 10-27-2004, 10:58 AM   #1 (permalink)
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[OpenGL][C++]OpenGL 2D game...

Ok, so I stumble on this post from your forum:
OpenGL Question

Can Froseph or anyone else tell/show me how their OpenGL 2D game project went?

I am an advanced (6 or so years experience) C++ business programmer who just started writing an OpenGL 2D project (private non business). I have linked lists and sprites going all over the place, but no real idea of what is acceptable (error wise) in this type of game. If you are interested I can host a copy of my progress so far.

If this post is in the wrong place, please just one person tell me with a PM and I will remove it ok?

Last edited by cod3r; 10-27-2004 at 11:05 AM..
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Old 10-27-2004, 08:09 PM   #2 (permalink)
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out of curiousity, what OS are you targetting this for? Linux, Windows, cross-platform, etc?

i have done a bit of OpenGL programming using GLUT and wouldnt be too adverse to doing a simple little game, but haven't had the time recently (the two highest priority programs at the moment [other than school work] would be an Image Manipulator and a Map editor for MUDs).
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Old 10-28-2004, 03:59 AM   #3 (permalink)
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Originally Posted by oblar
out of curiousity, what OS are you targetting this for? Linux, Windows, cross-platform, etc?
We are writing the game for Windows. We have compiled an early version to Linux unfortunately Linux means source must be available to the individual to do custom compiles per OS and hardware restrictions. Right?

I do not think anyone would say no to writing a custom OpenGL app. My problem is that I cannot find any small apps out there. On the other hand, there are dozens of Flash sites with mini games. IE: Miniclips.com, Antitudegames.com

As a result I we are rewriting one of the popular Flash games into an OpenGL platform with new sprites and game logic. No source code was copied because it was written in Flash.
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Old 10-28-2004, 09:07 PM   #4 (permalink)
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Quote:
We have compiled an early version to Linux unfortunately Linux means source must be available to the individual to do custom compiles per OS and hardware restrictions. Right?
nope... this is mainly depending on the licenses you are dealing with. However, since you are writing it from scratch, you can make your own license or not use one at all....

most linux apps are provided as source so they can provide the widest range of compatibility... but, if you notice, still many programs are provided in binary format only (e.g. nvidia drivers)....
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